Followed a skinning tutorial and the result didn't turn out too badly. It needed refinement in places but all the major deformations worked. This is going to be tricky to apply to a model with complicated clothing, but the principles of vert weighing are the same.
Teehee, here he is doing an effeminate catwalk animation.
Note: should have put a texture on the model to identify stretching. The polygons stretch in certain areas. Needs better loops in the shoulders and crotch area for better deformations.
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