Current work-in-progress texturing of Chung Lee. Using Xoliul's Shader at the moment. Bird feathers are a pain in the butt to texture, so over Easter I'm planning to visit my local museum to take some photos of the birds they have and use my own textures.
Aah I'm a little behind with this 'cos I spent too long on the face, yet it doesn't really look like him. Portraiture is harder than I imagined, making a convincing face is one thing, but getting it to look like a real person is really difficult. The hair is placeholder right now, will try baking it as geometry but if it fails I'll do alphas again. There will be alphas anyway with little strands of hair coming off. Sculpting his overcoat is going to be fun.
Woop, first iteration is done! Few things to fix, want to add more diffuse detail to the hands and neaten up some seams here and there. It was a chore to finish this after loosing some work, but its done now, can't wait to move on!
Managed to finish off Jason today, will take renders later.
Did a concept for Jack today. Tried to keep his wooly tweed coat and gave him an evilier expresion ha. Had a go at painting the face too. Will do more iterations later
So my FMP folder on my external corrupted for no reason and thankfully I had most of the stuff either open or backed up on another HDD. Most of the textures had gone but managed to recover them. Recovering Jason's head texture right now, but at least the body texture and model are safe. You can never have enough backups...things will just break at random :(
Changed the top part of her dress completely now, whoooooo looks heaps better than the ugly lumpy version I previously had. It actually looks more like folded fabric now.
Ok, I didn't like the wireframe on the previous dress at all because there just wasn't enough geometry to hold the high-poly folds in the sculpt, so I re-did the entire upper "wrap area" of the dress so here it is.