Showing posts with label work in progress. Show all posts
Showing posts with label work in progress. Show all posts

Tuesday, 22 March 2011

老人

Current work-in-progress texturing of Chung Lee. Using Xoliul's Shader at the moment. Bird feathers are a pain in the butt to texture, so over Easter I'm planning to visit my local museum to take some photos of the birds they have and use my own textures.


Sunday, 27 February 2011

Morgana's face in Marmoset


Just a quick test to see Morgana's face in the Marmoset engine. She does have eyelashes (you can barely see them in the side view on the very right), but Marmoset doesn't seem to be great at displaying alpha maps as I've discovered in the past. I'm going to have to really enlarge her eyelashes to make them show up like her hair alphas.

Friday, 28 January 2011

Zbrushing Shepard

Current work-in-progress stage of my character in Zbrush. Will add pockets to his trousers.

Monday, 24 January 2011

Shepard low-poly

Finished the low-poly model of my first FMP character, but there are probably still a few minor adjustments that I want to make before I sculpt it in Zbrush. Oh and the guns aren't complete yet.

Wednesday, 19 January 2011

Shepard face update

More Shepard face. Hair is temporary, will probably change later.

I'm not liking the nose at the moment, will work on that when I'm more awake tomorrow.

Shepard started it.

Here's a start I made on Shepard's face. On the left is a screenshot straight from Zbrush, on the right is a quick paintover I did to get a feel of what I want his head to become.