Showing posts with label shepard. Show all posts
Showing posts with label shepard. Show all posts

Wednesday, 6 April 2011

Renders from the presentation

Here are some of the images of my rigged characters from today's presentation. Still work-in-progress.







Wednesday, 9 February 2011

Armless Shepard with some texturing so far


Current texturing stage. Lost his bloody arms cos an old Zbrush file ate it.

*rage*

Will add new ones soon.

Friday, 4 February 2011

Shep face

Screenshot from Marmoset of Shepard's face so far:

Friday, 28 January 2011

Zbrushing Shepard

Current work-in-progress stage of my character in Zbrush. Will add pockets to his trousers.

Monday, 24 January 2011

Shepard low-poly

Finished the low-poly model of my first FMP character, but there are probably still a few minor adjustments that I want to make before I sculpt it in Zbrush. Oh and the guns aren't complete yet.

Friday, 21 January 2011

Research, research, research

Just came back from the clothes shops in town with a friend who acted as my life model (thanks Karl!). I took a lot of good photos of him from all angles wearing the clothes that my character Shepard would be wearing to use for reference when I sculpt in Zbrush.

Here are just a few of the pics I took (just the jacket in this case), it's so much easier to use than looking online for ref!

Wednesday, 19 January 2011

Shepard face update

More Shepard face. Hair is temporary, will probably change later.

I'm not liking the nose at the moment, will work on that when I'm more awake tomorrow.

Shepard started it.

Here's a start I made on Shepard's face. On the left is a screenshot straight from Zbrush, on the right is a quick paintover I did to get a feel of what I want his head to become.

Friday, 22 October 2010

Initial concepts

Brainfart concepts for my characters: J Shepard, Morgana and Chung Lee: