Monday, 28 February 2011

revisions

Went to Blitz open day and got some crits on the characters from lead character artists Simon and Mauro. Also got a helpful paintover from Jolyon.
For Harriette -
Eyes were too big and far apart - reduced eye size and pupils
Mouth was too low down on face - moved it up
Legs were too long, feet too big and hands too big - reduced everything
Hat was perched on head - made it sit better
cardigan too tight unlike in the concept - made it baggier
wet-looking folds - yet to fix!

For Jason - too tall - fixed
eyes too far apart - fixed

The dress, aargh

Here's Morgana's full body so far. Very unhappy with how the dress has currently turned out, I need to work on those folded areas in the top part of her dress. Jolyon from Blitz said they looked too lumpy in the Zbrush sculpt so I made them less lumpy, but I think there is still a lot more work required to make that "wrapped area" of her dress to look right.


PS. Is it just me or does she make me think of a better version of my Tellu from my 2010 Comicon entry? XD

Sunday, 27 February 2011

Morgana's face in Marmoset


Just a quick test to see Morgana's face in the Marmoset engine. She does have eyelashes (you can barely see them in the side view on the very right), but Marmoset doesn't seem to be great at displaying alpha maps as I've discovered in the past. I'm going to have to really enlarge her eyelashes to make them show up like her hair alphas.

Wednesday, 23 February 2011

more face


More saturation + added eyes and poofy hair. Still need to bake the body and work on that, aah lots to do! Going to leave this for now and work on the body.

Tuesday, 22 February 2011

jason face wip



Ffff pale skin is hard. Needs more saturation I think, no specular yet. Here's my dorky diffuse map so far, in stupidly high res. I'm trying to use less photo paint more.

Saturday, 19 February 2011

turntable

Jason WIP turntable from Blair Armitage on Vimeo.



This is a cool feature. Go to movie - turntable and export in zbrush~

jason high poly progress


About 3 hours into the jacket, acquired real life ref and I have the jacket I'm making with me :) Hoping I have enough polys to work with to put in all the interesting wear and tear.
Also got some crit from Cam on the face and made some slight changes to the proportions and pulled out the ears more.
Sculpting this is really challenging...

Thursday, 17 February 2011

Morgana a little older?

Made Morgana look a bit older. Hopefully she looks more mature now.

Wednesday, 16 February 2011

hoodie


Argh so blobby, I'm pretty happy with the top half of it, but tried to add interest with the belt and getting the folds right is tough. Need real life ref.

Morgana enters

A start on my second character, Morgana. Femme-fatale type, around 30.

Tuesday, 15 February 2011

Jason wip



Started working on the face, the structure is there just needs some asymmetry/interest. Comparison with older Shepard too, I tried to make them look alike. As usual I can't get the back of the skull right..!

Sunday, 13 February 2011

Harriette + progress report

nearly done, just needs tweaks but moving on to Jason now. He's about 80% modelled, aiming to get most of the sculpting done this time next week.

Thursday, 10 February 2011

expressions test


LOL most of these look retarded. Top and bottom left are okay. I will never criticise facial animation again, this shit is HARD.
Conclusion - more extreme expressions are hard to do with no controllers on the face. Slight subtle changes work much better. Also, I didn't put enough polygons into her face to give her eyebrows enough expression. My polygon distribution in general is pretty terrible, must get better.

Wednesday, 9 February 2011

Armless Shepard with some texturing so far


Current texturing stage. Lost his bloody arms cos an old Zbrush file ate it.

*rage*

Will add new ones soon.

harriette texture wip

Aiming for a kind of silky chiffon. What does it look like to everyone?

Monday, 7 February 2011

hair alphas are the bane of my life


Me and Z are stunned that the default Max shader can display alphas better than Marmoset.

Friday, 4 February 2011

Wednesday, 2 February 2011